7 lines
149 B
GLSL
7 lines
149 B
GLSL
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void main(void)
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{
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_TexCoord[1] = gl_MultiTexCoord0 * vec4(0.25,0.25,1.0,1.0);
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gl_Position = ftransform();
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}
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