11 lines
271 B
GLSL
11 lines
271 B
GLSL
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uniform samplerCube uEnvironmentMap;
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varying vec3 vTexCoord;
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void main(void)
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{
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vec3 texcoord = vec3(vTexCoord.x, vTexCoord.y, -vTexCoord.z);
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gl_FragData[0] = textureCube( uEnvironmentMap, texcoord.xzy );
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gl_FragData[0].a = 0.0;
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gl_FragData[1] = vec4(0.0);
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}
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