DYT/Source/resources/shaders/skydome.frag
2024-11-22 23:11:48 +08:00

11 lines
271 B
GLSL

uniform samplerCube uEnvironmentMap;
varying vec3 vTexCoord;
void main(void)
{
vec3 texcoord = vec3(vTexCoord.x, vTexCoord.y, -vTexCoord.z);
gl_FragData[0] = textureCube( uEnvironmentMap, texcoord.xzy );
gl_FragData[0].a = 0.0;
gl_FragData[1] = vec4(0.0);
}