177 lines
3.8 KiB
C
177 lines
3.8 KiB
C
|
//
|
||
|
// SPDX-License-Identifier: BSD-3-Clause
|
||
|
// Copyright Contributors to the OpenEXR Project.
|
||
|
//
|
||
|
|
||
|
//
|
||
|
// Convenience functions that call GL with Imath types
|
||
|
//
|
||
|
|
||
|
#ifndef INCLUDED_IMATHGL_H
|
||
|
#define INCLUDED_IMATHGL_H
|
||
|
|
||
|
#include <GL/gl.h>
|
||
|
|
||
|
#include "ImathFun.h"
|
||
|
#include "ImathMatrix.h"
|
||
|
#include "ImathNamespace.h"
|
||
|
#include "ImathVec.h"
|
||
|
|
||
|
/// Call glVertex3f
|
||
|
inline void
|
||
|
glVertex (const IMATH_INTERNAL_NAMESPACE::V3f& v)
|
||
|
{
|
||
|
glVertex3f (v.x, v.y, v.z);
|
||
|
}
|
||
|
|
||
|
/// Call glVertex2f
|
||
|
inline void
|
||
|
glVertex (const IMATH_INTERNAL_NAMESPACE::V2f& v)
|
||
|
{
|
||
|
glVertex2f (v.x, v.y);
|
||
|
}
|
||
|
|
||
|
/// Call glNormal3f
|
||
|
inline void
|
||
|
glNormal (const IMATH_INTERNAL_NAMESPACE::V3f& n)
|
||
|
{
|
||
|
glNormal3f (n.x, n.y, n.z);
|
||
|
}
|
||
|
|
||
|
/// Call glColor3f
|
||
|
inline void
|
||
|
glColor (const IMATH_INTERNAL_NAMESPACE::V3f& c)
|
||
|
{
|
||
|
glColor3f (c.x, c.y, c.z);
|
||
|
}
|
||
|
|
||
|
/// Call glTranslatef
|
||
|
inline void
|
||
|
glTranslate (const IMATH_INTERNAL_NAMESPACE::V3f& t)
|
||
|
{
|
||
|
glTranslatef (t.x, t.y, t.z);
|
||
|
}
|
||
|
|
||
|
/// Call glTexCoord2f
|
||
|
inline void
|
||
|
glTexCoord (const IMATH_INTERNAL_NAMESPACE::V2f& t)
|
||
|
{
|
||
|
glTexCoord2f (t.x, t.y);
|
||
|
}
|
||
|
|
||
|
/// Disable GL textures
|
||
|
inline void
|
||
|
glDisableTexture()
|
||
|
{
|
||
|
glActiveTexture (GL_TEXTURE1);
|
||
|
glBindTexture (GL_TEXTURE_2D, 0);
|
||
|
glDisable (GL_TEXTURE_2D);
|
||
|
|
||
|
glActiveTexture (GL_TEXTURE0);
|
||
|
}
|
||
|
|
||
|
namespace
|
||
|
{
|
||
|
|
||
|
const float GL_FLOAT_MAX = 1.8e+19; // sqrt (FLT_MAX)
|
||
|
|
||
|
inline bool
|
||
|
badFloat (float f)
|
||
|
{
|
||
|
return !IMATH_INTERNAL_NAMESPACE::finitef (f) || f < -GL_FLOAT_MAX || f > GL_FLOAT_MAX;
|
||
|
}
|
||
|
|
||
|
} // namespace
|
||
|
|
||
|
/// Throw an exception if m is not a valid matrix for GL
|
||
|
inline void
|
||
|
throwBadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m)
|
||
|
{
|
||
|
if (badFloat (m[0][0]) || badFloat (m[0][1]) || badFloat (m[0][2]) || badFloat (m[0][3]) ||
|
||
|
badFloat (m[1][0]) || badFloat (m[1][1]) || badFloat (m[1][2]) || badFloat (m[1][3]) ||
|
||
|
badFloat (m[2][0]) || badFloat (m[2][1]) || badFloat (m[2][2]) || badFloat (m[2][3]) ||
|
||
|
badFloat (m[3][0]) || badFloat (m[3][1]) || badFloat (m[3][2]) || badFloat (m[3][3]))
|
||
|
throw std::invalid_argument ("GL matrix overflow");
|
||
|
}
|
||
|
|
||
|
/// Call glMultmatrixf. Throw an exception if m is not a valid matrix for GL.
|
||
|
inline void
|
||
|
glMultMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m)
|
||
|
{
|
||
|
throwBadMatrix (m);
|
||
|
glMultMatrixf ((GLfloat*) m[0]);
|
||
|
}
|
||
|
|
||
|
/// Call glMultmatrixf. Throw an exception if m is not a valid matrix for GL.
|
||
|
inline void
|
||
|
glMultMatrix (const IMATH_INTERNAL_NAMESPACE::M44f* m)
|
||
|
{
|
||
|
throwBadMatrix (*m);
|
||
|
glMultMatrixf ((GLfloat*) (*m)[0]);
|
||
|
}
|
||
|
|
||
|
/// Call glLoadmatrixf. Throw an exception if m is not a valid matrix for GL.
|
||
|
inline void
|
||
|
glLoadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m)
|
||
|
{
|
||
|
throwBadMatrix (m);
|
||
|
glLoadMatrixf ((GLfloat*) m[0]);
|
||
|
}
|
||
|
|
||
|
/// Call glLoadmatrixf. Throw an exception if m is not a valid matrix for GL.
|
||
|
inline void
|
||
|
glLoadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f* m)
|
||
|
{
|
||
|
throwBadMatrix (*m);
|
||
|
glLoadMatrixf ((GLfloat*) (*m)[0]);
|
||
|
}
|
||
|
|
||
|
IMATH_INTERNAL_NAMESPACE_HEADER_ENTER
|
||
|
|
||
|
///
|
||
|
/// A class object that pushes/pops the GL matrix. This object assists with
|
||
|
/// proper cleanup of the state when exceptions are thrown.
|
||
|
///
|
||
|
|
||
|
class GLPushMatrix
|
||
|
{
|
||
|
public:
|
||
|
GLPushMatrix() { glPushMatrix(); }
|
||
|
~GLPushMatrix() { glPopMatrix(); }
|
||
|
};
|
||
|
|
||
|
///
|
||
|
/// A class object that pushes/pops the current GL attribute state. This object assists with
|
||
|
/// proper cleanup of the state when exceptions are thrown.
|
||
|
///
|
||
|
|
||
|
class GLPushAttrib
|
||
|
{
|
||
|
public:
|
||
|
/// call glPushAttrib()
|
||
|
GLPushAttrib (GLbitfield mask) { glPushAttrib (mask); }
|
||
|
|
||
|
/// call glPopAttrib()
|
||
|
~GLPushAttrib() { glPopAttrib(); }
|
||
|
};
|
||
|
|
||
|
///
|
||
|
/// A class object that wraps glBegin/glEnd. The constructor calls
|
||
|
/// glBegin(). The destructor calls glEnd().
|
||
|
///
|
||
|
|
||
|
class GLBegin
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
/// Call glBegin()
|
||
|
GLBegin (GLenum mode) { glBegin (mode); }
|
||
|
|
||
|
/// Call glEnd()
|
||
|
~GLBegin() { glEnd(); }
|
||
|
};
|
||
|
|
||
|
IMATH_INTERNAL_NAMESPACE_HEADER_EXIT
|
||
|
|
||
|
#endif
|