DYT/Tool/OpenSceneGraph-3.6.5/include/Imath/ImathGL.h
2024-12-25 07:49:36 +08:00

177 lines
3.8 KiB
C++

//
// SPDX-License-Identifier: BSD-3-Clause
// Copyright Contributors to the OpenEXR Project.
//
//
// Convenience functions that call GL with Imath types
//
#ifndef INCLUDED_IMATHGL_H
#define INCLUDED_IMATHGL_H
#include <GL/gl.h>
#include "ImathFun.h"
#include "ImathMatrix.h"
#include "ImathNamespace.h"
#include "ImathVec.h"
/// Call glVertex3f
inline void
glVertex (const IMATH_INTERNAL_NAMESPACE::V3f& v)
{
glVertex3f (v.x, v.y, v.z);
}
/// Call glVertex2f
inline void
glVertex (const IMATH_INTERNAL_NAMESPACE::V2f& v)
{
glVertex2f (v.x, v.y);
}
/// Call glNormal3f
inline void
glNormal (const IMATH_INTERNAL_NAMESPACE::V3f& n)
{
glNormal3f (n.x, n.y, n.z);
}
/// Call glColor3f
inline void
glColor (const IMATH_INTERNAL_NAMESPACE::V3f& c)
{
glColor3f (c.x, c.y, c.z);
}
/// Call glTranslatef
inline void
glTranslate (const IMATH_INTERNAL_NAMESPACE::V3f& t)
{
glTranslatef (t.x, t.y, t.z);
}
/// Call glTexCoord2f
inline void
glTexCoord (const IMATH_INTERNAL_NAMESPACE::V2f& t)
{
glTexCoord2f (t.x, t.y);
}
/// Disable GL textures
inline void
glDisableTexture()
{
glActiveTexture (GL_TEXTURE1);
glBindTexture (GL_TEXTURE_2D, 0);
glDisable (GL_TEXTURE_2D);
glActiveTexture (GL_TEXTURE0);
}
namespace
{
const float GL_FLOAT_MAX = 1.8e+19; // sqrt (FLT_MAX)
inline bool
badFloat (float f)
{
return !IMATH_INTERNAL_NAMESPACE::finitef (f) || f < -GL_FLOAT_MAX || f > GL_FLOAT_MAX;
}
} // namespace
/// Throw an exception if m is not a valid matrix for GL
inline void
throwBadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m)
{
if (badFloat (m[0][0]) || badFloat (m[0][1]) || badFloat (m[0][2]) || badFloat (m[0][3]) ||
badFloat (m[1][0]) || badFloat (m[1][1]) || badFloat (m[1][2]) || badFloat (m[1][3]) ||
badFloat (m[2][0]) || badFloat (m[2][1]) || badFloat (m[2][2]) || badFloat (m[2][3]) ||
badFloat (m[3][0]) || badFloat (m[3][1]) || badFloat (m[3][2]) || badFloat (m[3][3]))
throw std::invalid_argument ("GL matrix overflow");
}
/// Call glMultmatrixf. Throw an exception if m is not a valid matrix for GL.
inline void
glMultMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m)
{
throwBadMatrix (m);
glMultMatrixf ((GLfloat*) m[0]);
}
/// Call glMultmatrixf. Throw an exception if m is not a valid matrix for GL.
inline void
glMultMatrix (const IMATH_INTERNAL_NAMESPACE::M44f* m)
{
throwBadMatrix (*m);
glMultMatrixf ((GLfloat*) (*m)[0]);
}
/// Call glLoadmatrixf. Throw an exception if m is not a valid matrix for GL.
inline void
glLoadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m)
{
throwBadMatrix (m);
glLoadMatrixf ((GLfloat*) m[0]);
}
/// Call glLoadmatrixf. Throw an exception if m is not a valid matrix for GL.
inline void
glLoadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f* m)
{
throwBadMatrix (*m);
glLoadMatrixf ((GLfloat*) (*m)[0]);
}
IMATH_INTERNAL_NAMESPACE_HEADER_ENTER
///
/// A class object that pushes/pops the GL matrix. This object assists with
/// proper cleanup of the state when exceptions are thrown.
///
class GLPushMatrix
{
public:
GLPushMatrix() { glPushMatrix(); }
~GLPushMatrix() { glPopMatrix(); }
};
///
/// A class object that pushes/pops the current GL attribute state. This object assists with
/// proper cleanup of the state when exceptions are thrown.
///
class GLPushAttrib
{
public:
/// call glPushAttrib()
GLPushAttrib (GLbitfield mask) { glPushAttrib (mask); }
/// call glPopAttrib()
~GLPushAttrib() { glPopAttrib(); }
};
///
/// A class object that wraps glBegin/glEnd. The constructor calls
/// glBegin(). The destructor calls glEnd().
///
class GLBegin
{
public:
/// Call glBegin()
GLBegin (GLenum mode) { glBegin (mode); }
/// Call glEnd()
~GLBegin() { glEnd(); }
};
IMATH_INTERNAL_NAMESPACE_HEADER_EXIT
#endif