DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/ClipSpace
2024-12-25 07:49:36 +08:00

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/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHUTIL_CLIPSPACE_H
#define OSGEARTHUTIL_CLIPSPACE_H
#include <osgEarth/Common>
#include <osgEarth/GeoData>
namespace osgEarth { namespace Util
{
/**
* Utility class for perform operations in clip space
*/
class OSGEARTH_EXPORT ClipSpace
{
public:
osg::Matrix _worldToClip, _clipToWorld;
ClipSpace(const osg::Matrix& MVP, const osg::Matrix& MVPinv);
// Moves the input point to the bottom edge of the viewport.
void clampToBottom(GeoPoint& p);
//! Moves the input point to bottom edge of the viewport
//! along the vector from eye to p.
void clampToBottom(GeoPoint& p, const GeoPoint& eye);
// Moves the input point to left edge of the viewport.
void clampToLeft(GeoPoint& p);
//! Moves the input point to left edge of the viewport
//! along the vector from eye to p.
void clampToLeft(GeoPoint& p, const GeoPoint& eye);
};
} } // namespace osgEarth::Util
#endif //OSGEARTHUTIL_CLIPSPACE_H