63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2008-2011 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_DRAPEABLE_NODE_H
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#define OSGEARTH_DRAPEABLE_NODE_H 1
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#include <osgEarth/Common>
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#include <osg/Group>
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namespace osgEarth
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{
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/**
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* Base class for a graph that can be "draped" on the terrain using
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* projective texturing.
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*
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* Usage: Create this node and place it as a descendant of a MapNode.
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*/
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class OSGEARTH_EXPORT DrapeableNode : public osg::Group
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{
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public:
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META_Object(osgEarth, DrapeableNode);
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//! Constructs a new drapeable node.
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DrapeableNode();
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//! Copy ctor
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DrapeableNode(const DrapeableNode& rhs, const osg::CopyOp& copy);
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//! Whether draping is enabled. Defaults to true.
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void setDrapingEnabled(bool value);
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bool getDrapingEnabled() const { return _drapingEnabled; }
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public: // osg::Group/Node
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virtual void traverse(osg::NodeVisitor& nv) override;
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protected:
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/** dtor */
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virtual ~DrapeableNode() { }
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bool _drapingEnabled;
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};
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} // namespace osgEarth
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#endif // OSGEARTH_DRAPEABLE_NODE_H
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