DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/MeshConsolidator
2024-12-25 07:49:36 +08:00

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/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHSYMBOLOGY_MESH_CONSOLIDATOR
#define OSGEARTHSYMBOLOGY_MESH_CONSOLIDATOR
#include <osgEarth/Common>
#include <osg/Geode>
#include <osg/Geometry>
namespace osgEarth { namespace Util
{
/**
* Consolidates all the like-moded primitive sets in a geometry.
*
* This utility will attempt to extract all triangular primitives
* from a geometry and regroup them into a smaller number of primitive sets. For
* example, if you have a geometry with triangle strips, fans, and triangles, it will
* combines them into one a minimal number of primitive sets containing GL_TRIANGLES.
*
* Limitations:
*
* - Will not operate on geometry with vertex attributes.
*
* - For geometries with tex coord arrays, all geometries must have the same configuration
* (i.e., number of texcoord arrays, and the same unit bindings).
*/
class OSGEARTH_EXPORT MeshConsolidator
{
public:
/**
* Converts all polygon primitive sets (tristrips, trifans, polygons, etc)
* into GL_TRIANGLES. Similar to the IndexMeshVisitor, except that this
* retians user data pointers on the primsets.
*/
static void convertToTriangles( osg::Geometry& geom, bool force=false );
/**
* Consolidates compatible geometries in the geode. First runs the
* convertToTriangles method on each Geometry if applicable, them combines
* geometies into a minimal set for performance purposes.
*/
static void run( osg::Geode& geode );
};
} }
#endif // OSGEARTHSYMBOLOGY_MESH_CONSOLIDATOR