DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/MeshFlattener
2024-12-25 07:49:36 +08:00

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/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHSYMBOLOGY_MESH_FLATTENER
#define OSGEARTHSYMBOLOGY_MESH_FLATTENER
#include <osgEarth/Common>
namespace osgEarth { namespace Util
{
/**
* Prepares a scene graph for aggressive optimization. Removes things like names, user data, callbacks, etc.
* Use carefully.
*/
struct OSGEARTH_EXPORT PrepareForOptimizationVisitor : public osg::NodeVisitor
{
PrepareForOptimizationVisitor();
virtual void apply(osg::Node& node);
};
/**
* Utility visitor to aid in flattening a scene graph. Collects a map of StateSet stacks to Geodes.
* Assumes that all transforms have already been removed from the scene graph.
*/
struct OSGEARTH_EXPORT FlattenSceneGraphVisitor : public osg::NodeVisitor
{
FlattenSceneGraphVisitor();
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Geometry& geometry);
void pushStateSet(osg::StateSet* stateSet);
void popStateSet();
/**
* Build the flattened scene graph from the statesets and geodes.
*/
osg::Node* build();
typedef std::vector< osg::ref_ptr< osg::StateSet > > StateSetStack;
typedef std::vector< osg::ref_ptr< osg::Geometry > > GeometryVector;
StateSetStack _ssStack;
typedef std::map< StateSetStack, GeometryVector > StateSetStackToGeometryMap;
StateSetStackToGeometryMap _geometries;
bool _mergeGeometry;
unsigned _maxVertsPerCluster;
};
/**
* Flattens "flatten" the given scene graph, turning it into a
* a very basic scene graph consisting of a group at the top with a list of geodes
* each consisting of as small of a number of drawables as possible.
*
* Limitations:
* This will only work on relatively simple scene graphs consisting of MatrixTransforms, Groups, Geodes, etc.
* If your scene graph constains things likes AutoTransforms, LightPointNodes, Sequences, etc it will not preserve them.
*/
class OSGEARTH_EXPORT MeshFlattener
{
public:
static void run( osg::Group* group );
/** Run the flattener and indicate the target vertex count for the MergeGeometry stage. */
static void run(osg::Group* group, unsigned maxVertsPerCluster);
};
} }
#endif // OSGEARTHSYMBOLOGY_MESH_FLATTENER