DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/NoiseTextureFactory
2024-12-25 07:49:36 +08:00

40 lines
1.1 KiB
C++

/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#pragma once
namespace osg {
class Image;
class Texture;
}
#include <osgEarth/Export>
namespace osgEarth
{
class OSGEARTH_EXPORT NoiseTextureFactory
{
public:
NoiseTextureFactory() { }
osg::Image* createImage(unsigned dim, unsigned numChannels) const;
osg::Texture* create(unsigned dim, unsigned numChannels) const;
};
}