40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#pragma once
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namespace osg {
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class Image;
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class Texture;
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}
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#include <osgEarth/Export>
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namespace osgEarth
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{
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class OSGEARTH_EXPORT NoiseTextureFactory
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{
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public:
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NoiseTextureFactory() { }
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osg::Image* createImage(unsigned dim, unsigned numChannels) const;
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osg::Texture* create(unsigned dim, unsigned numChannels) const;
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};
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}
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