58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_TERRAIN_EFFECT_H
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#define OSGEARTH_TERRAIN_EFFECT_H 1
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#include <osgEarth/Common>
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#include <osgEarth/Config>
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namespace osgEarth
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{
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class TerrainEngineNode;
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/**
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* A terrain effect is a class that applies an effect to the
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* TerrainEngineNode. You can add effect to the engine by calling
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* TerrainEngineNode::addEffect(). An effect can do anything,
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* but typically it will alter the state set in some way (such as
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* to customize the shaders).
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*/
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class TerrainEffect : public osg::Referenced /* header-only */
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{
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public:
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/** Called by the terrain engine when you install the effect */
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virtual void onInstall(TerrainEngineNode* engine) { }
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/** Called by the terrain engine when you uninstall the effect */
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virtual void onUninstall(TerrainEngineNode* engine) { }
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public: // serialization
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virtual Config getConfig() const { return Config(); }
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protected:
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TerrainEffect() { }
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virtual ~TerrainEffect() { }
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};
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} // namespace osgEarth
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#endif // OSGEARTH_TERRAIN_EFFECT_H
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