DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/TerrainTileNode
2024-12-25 07:49:36 +08:00

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C++

/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_TERRAIN_TILE_NODE_H
#define OSGEARTH_TERRAIN_TILE_NODE_H 1
#include <osgEarth/Common>
#include <vector>
namespace osg {
class RenderInfo;
}
namespace osgEarth
{
class TileKey;
/**
* Base class for a terrain engine's representation of a tile.
* This is largely for internal use and subject to change, so
* be careful relying on the structure of this object.
*/
class TerrainTile
{
public:
//! TileKey represented by this tile node
virtual const TileKey& getKey() const = 0;
};
//! Synonym
using TerrainTileNode = TerrainTile;
};
#endif // OSGEARTH_TILE_NODE_H