51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_TERRAIN_TILE_NODE_H
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#define OSGEARTH_TERRAIN_TILE_NODE_H 1
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#include <osgEarth/Common>
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#include <vector>
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namespace osg {
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class RenderInfo;
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}
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namespace osgEarth
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{
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class TileKey;
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/**
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* Base class for a terrain engine's representation of a tile.
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* This is largely for internal use and subject to change, so
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* be careful relying on the structure of this object.
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*/
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class TerrainTile
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{
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public:
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//! TileKey represented by this tile node
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virtual const TileKey& getKey() const = 0;
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};
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//! Synonym
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using TerrainTileNode = TerrainTile;
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};
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#endif // OSGEARTH_TILE_NODE_H
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