DYT/Tool/OpenSceneGraph-3.6.5/include/draco/compression/attributes/attributes_encoder.h
2024-12-25 07:49:36 +08:00

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// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_COMPRESSION_ATTRIBUTES_ATTRIBUTES_ENCODER_H_
#define DRACO_COMPRESSION_ATTRIBUTES_ATTRIBUTES_ENCODER_H_
#include "draco/attributes/point_attribute.h"
#include "draco/core/encoder_buffer.h"
#include "draco/point_cloud/point_cloud.h"
namespace draco {
class PointCloudEncoder;
// Base class for encoding one or more attributes of a PointCloud (or other
// geometry). This base class provides only the basic interface that is used
// by the PointCloudEncoder.
class AttributesEncoder {
public:
AttributesEncoder();
// Constructs an attribute encoder associated with a given point attribute.
explicit AttributesEncoder(int point_attrib_id);
virtual ~AttributesEncoder() = default;
// Called after all attribute encoders are created. It can be used to perform
// any custom initialization, including setting up attribute dependencies.
// Note: no data should be encoded in this function, because the decoder may
// process encoders in a different order from the decoder.
virtual bool Init(PointCloudEncoder *encoder, const PointCloud *pc);
// Encodes data needed by the target attribute decoder.
virtual bool EncodeAttributesEncoderData(EncoderBuffer *out_buffer);
// Returns a unique identifier of the given encoder type, that is used during
// decoding to construct the corresponding attribute decoder.
virtual uint8_t GetUniqueId() const = 0;
// Encode attribute data to the target buffer.
virtual bool EncodeAttributes(EncoderBuffer *out_buffer) {
if (!TransformAttributesToPortableFormat()) {
return false;
}
if (!EncodePortableAttributes(out_buffer)) {
return false;
}
// Encode data needed by portable transforms after the attribute is encoded.
// This corresponds to the order in which the data is going to be decoded by
// the decoder.
if (!EncodeDataNeededByPortableTransforms(out_buffer)) {
return false;
}
return true;
}
// Returns the number of attributes that need to be encoded before the
// specified attribute is encoded.
// Note that the attribute is specified by its point attribute id.
virtual int NumParentAttributes(int32_t /* point_attribute_id */) const {
return 0;
}
virtual int GetParentAttributeId(int32_t /* point_attribute_id */,
int32_t /* parent_i */) const {
return -1;
}
// Marks a given attribute as a parent of another attribute.
virtual bool MarkParentAttribute(int32_t /* point_attribute_id */) {
return false;
}
// Returns an attribute containing data processed by the attribute transform.
// (see TransformToPortableFormat() method). This data is guaranteed to be
// encoded losslessly and it can be safely used for predictors.
virtual const PointAttribute *GetPortableAttribute(
int32_t /* point_attribute_id */) {
return nullptr;
}
void AddAttributeId(int32_t id) {
point_attribute_ids_.push_back(id);
if (id >= static_cast<int32_t>(point_attribute_to_local_id_map_.size())) {
point_attribute_to_local_id_map_.resize(id + 1, -1);
}
point_attribute_to_local_id_map_[id] =
static_cast<int32_t>(point_attribute_ids_.size()) - 1;
}
// Sets new attribute point ids (replacing the existing ones).
void SetAttributeIds(const std::vector<int32_t> &point_attribute_ids) {
point_attribute_ids_.clear();
point_attribute_to_local_id_map_.clear();
for (int32_t att_id : point_attribute_ids) {
AddAttributeId(att_id);
}
}
int32_t GetAttributeId(int i) const { return point_attribute_ids_[i]; }
uint32_t num_attributes() const {
return static_cast<uint32_t>(point_attribute_ids_.size());
}
PointCloudEncoder *encoder() const { return point_cloud_encoder_; }
protected:
// Transforms the input attribute data into a form that should be losslessly
// encoded (transform itself can be lossy).
virtual bool TransformAttributesToPortableFormat() { return true; }
// Losslessly encodes data of all portable attributes.
// Precondition: All attributes must have been transformed into portable
// format at this point (see TransformAttributesToPortableFormat() method).
virtual bool EncodePortableAttributes(EncoderBuffer *out_buffer) = 0;
// Encodes any data needed to revert the transform to portable format for each
// attribute (e.g. data needed for dequantization of quantized values).
virtual bool EncodeDataNeededByPortableTransforms(EncoderBuffer *out_buffer) {
return true;
}
int32_t GetLocalIdForPointAttribute(int32_t point_attribute_id) const {
const int id_map_size =
static_cast<int>(point_attribute_to_local_id_map_.size());
if (point_attribute_id >= id_map_size) {
return -1;
}
return point_attribute_to_local_id_map_[point_attribute_id];
}
private:
// List of attribute ids that need to be encoded with this encoder.
std::vector<int32_t> point_attribute_ids_;
// Map between point attribute id and the local id (i.e., the inverse of the
// |point_attribute_ids_|.
std::vector<int32_t> point_attribute_to_local_id_map_;
PointCloudEncoder *point_cloud_encoder_;
const PointCloud *point_cloud_;
};
} // namespace draco
#endif // DRACO_COMPRESSION_ATTRIBUTES_ATTRIBUTES_ENCODER_H_