127 lines
1.6 KiB
Plaintext
127 lines
1.6 KiB
Plaintext
# ---> UnrealEngine
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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*.user
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*/*/.vscode/
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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FlightSimulation/Binaries/*
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FlightSimulation/Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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FlightSimulation/Saved/*
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# Compiled source files for the engine to use
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FlightSimulation/Intermediate/*
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FlightSimulation/Plugins/*/Intermediate/*
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# Cache files for the editor to use
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FlightSimulation/DerivedDataCache/*
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# ---> C++
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# Prerequisites
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*.d
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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!FlightSimulation/Plugins/UEDMPlugin/Source/ThirdParty/bin/*.dll
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# Fortran module files
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*.mod
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*.smod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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# Executables
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*.exe
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*.out
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*.app
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.DS_Store
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web/node_modules
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web/dist
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# local env files
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web/.env.local
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web/.env.*.local
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# Log files
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web/npm-debug.log*
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web/yarn-debug.log*
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web/yarn-error.log*
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web/pnpm-debug.log*
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/FlightSimulation/Saved/AutoScreenshot.png
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Intermediate
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