bmh/.gitignore
2025-02-18 22:23:58 +08:00

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# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
*.user
*/*/.vscode/
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
FlightSimulation/Binaries/*
FlightSimulation/Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
FlightSimulation/Saved/*
# Compiled source files for the engine to use
FlightSimulation/Intermediate/*
FlightSimulation/Plugins/*/Intermediate/*
# Cache files for the editor to use
FlightSimulation/DerivedDataCache/*
# ---> C++
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
!FlightSimulation/Plugins/UEDMPlugin/Source/ThirdParty/bin/*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
# Executables
*.exe
*.out
*.app
.DS_Store
web/node_modules
web/dist
# local env files
web/.env.local
web/.env.*.local
# Log files
web/npm-debug.log*
web/yarn-debug.log*
web/yarn-error.log*
web/pnpm-debug.log*
/FlightSimulation/Saved/AutoScreenshot.png
Intermediate