modify audio and video in same queue

This commit is contained in:
brige 2024-11-04 13:40:05 +08:00
parent 16f61c46bb
commit 4495f5182b
4 changed files with 128 additions and 21 deletions

View File

@ -1,10 +1,14 @@
#encoding = utf8 #encoding = utf8
import logging import logging
import time
from queue import Empty
from threading import Event, Thread
from human.message_type import MessageType from human.message_type import MessageType
from human_handler import AudioHandler from human_handler import AudioHandler
from render import VoiceRender, VideoRender, PlayClock from render import VoiceRender, VideoRender, PlayClock
from utils import SyncQueue
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
@ -16,10 +20,44 @@ class HumanRender(AudioHandler):
play_clock = PlayClock() play_clock = PlayClock()
self._voice_render = VoiceRender(play_clock, context) self._voice_render = VoiceRender(play_clock, context)
self._video_render = VideoRender(play_clock, context, self) self._video_render = VideoRender(play_clock, context, self)
self._queue = SyncQueue(context.batch_size, "HumanRender_queue")
self._exit_event = Event()
self._thread = Thread(target=self._on_run, name="AudioMalHandlerThread")
self._exit_event.set()
self._thread.start()
self._image_render = None self._image_render = None
self._last_audio_ps = 0 self._last_audio_ps = 0
self._last_video_ps = 0 self._last_video_ps = 0
def _on_run(self):
logging.info('human render run')
while self._exit_event.is_set():
self._run_step()
time.sleep(0.035)
logging.info('human render exit')
def _run_step(self):
try:
value = self._queue.get()
if value is None:
return
res_frame, idx, audio_frames = value
# print('voice render queue size', self._queue.size())
except Empty:
print('render queue.Empty:')
return
type_ = 1
if audio_frames[0][1] != 0 and audio_frames[1][1] != 0:
type_ = 0
if self._voice_render is not None:
self._voice_render.render(audio_frames, self._last_audio_ps)
self._last_audio_ps = self._last_audio_ps + 0.4
if self._video_render is not None:
self._video_render.render((res_frame, idx, type_), self._last_video_ps)
self._last_video_ps = self._last_video_ps + 0.4
def set_image_render(self, render): def set_image_render(self, render):
self._image_render = render self._image_render = render
@ -31,17 +69,18 @@ class HumanRender(AudioHandler):
super().on_message(message) super().on_message(message)
def on_handle(self, stream, index): def on_handle(self, stream, index):
res_frame, idx, audio_frames = stream self._queue.put(stream)
self._voice_render.put(audio_frames, self._last_audio_ps) # res_frame, idx, audio_frames = stream
self._last_audio_ps = self._last_audio_ps + 0.4 # self._voice_render.put(audio_frames, self._last_audio_ps)
type_ = 1 # self._last_audio_ps = self._last_audio_ps + 0.4
if audio_frames[0][1] != 0 and audio_frames[1][1] != 0: # type_ = 1
type_ = 0 # if audio_frames[0][1] != 0 and audio_frames[1][1] != 0:
self._video_render.put((res_frame, idx, type_), self._last_video_ps) # type_ = 0
self._last_video_ps = self._last_video_ps + 0.4 # self._video_render.put((res_frame, idx, type_), self._last_video_ps)
# self._last_video_ps = self._last_video_ps + 0.4
if self._voice_render.is_full(): #
self._context.notify({'msg_id': MessageType.Video_Render_Queue_Full}) # if self._voice_render.is_full():
# self._context.notify({'msg_id': MessageType.Video_Render_Queue_Full})
def get_audio_queue_size(self): def get_audio_queue_size(self):
return self._voice_render.size() return self._voice_render.size()
@ -51,8 +90,16 @@ class HumanRender(AudioHandler):
self._video_render.pause_talk() self._video_render.pause_talk()
def stop(self): def stop(self):
self._voice_render.stop() logging.info('hunan render stop')
self._video_render.stop() if self._exit_event is None:
return
self._exit_event.clear()
if self._thread.is_alive():
self._thread.join()
logging.info('hunan render stop')
# self._voice_render.stop()
# self._video_render.stop()
# self._exit_event.clear() # self._exit_event.clear()
# self._thread.join() # self._thread.join()
''' '''

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@ -16,17 +16,21 @@ class BaseRender(ABC):
self._context = context self._context = context
self._type = type_ self._type = type_
self._delay = delay self._delay = delay
self._queue = SyncQueue(context.batch_size, f'{type_}RenderQueue') # self._queue = SyncQueue(context.batch_size, f'{type_}RenderQueue')
self._exit_event = Event() # self._exit_event = Event()
self._thread = Thread(target=self._on_run, name=thread_name) # self._thread = Thread(target=self._on_run, name=thread_name)
self._exit_event.set() # self._exit_event.set()
self._thread.start() # self._thread.start()
@abstractmethod
def render(self, frame, ps):
pass
def _on_run(self): def _on_run(self):
logging.info(f'{self._type} render run') logging.info(f'{self._type} render run')
while self._exit_event.is_set(): # while self._exit_event.is_set():
self._run_step() # self._run_step()
time.sleep(self._delay) # time.sleep(self._delay)
logging.info(f'{self._type} render exit') logging.info(f'{self._type} render exit')

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@ -17,6 +17,46 @@ class VideoRender(BaseRender):
self._human_render = human_render self._human_render = human_render
self._diff_avg_count = 0 self._diff_avg_count = 0
def render(self, frame, ps):
res_frame, idx, type_ = frame
clock_time = self._play_clock.clock_time()
time_difference = clock_time - ps
print("Video frame time", clock_time, ps, time_difference)
if abs(time_difference) > self._play_clock.audio_diff_threshold:
if self._diff_avg_count < 5:
self._diff_avg_count += 1
else:
if time_difference < -self._play_clock.audio_diff_threshold:
sleep_time = abs(time_difference)
print("Video frame waiting to catch up with audio", sleep_time)
if sleep_time <= 1.0:
time.sleep(sleep_time)
# elif time_difference > self._play_clock.audio_diff_threshold: # 视频比音频快超过10ms
# print("Video frame dropped to catch up with audio")
# continue
else:
self._diff_avg_count = 0
if type_ == 0:
combine_frame = self._context.frame_list_cycle[idx]
else:
bbox = self._context.coord_list_cycle[idx]
combine_frame = copy.deepcopy(self._context.frame_list_cycle[idx])
y1, y2, x1, x2 = bbox
try:
res_frame = cv2.resize(res_frame.astype(np.uint8), (x2 - x1, y2 - y1))
except:
print('resize error')
return
combine_frame[y1:y2, x1:x2, :3] = res_frame
image = combine_frame
# image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
if self._human_render is not None:
self._human_render.put_image(image)
def _run_step(self): def _run_step(self):
while self._exit_event.is_set(): while self._exit_event.is_set():
try: try:

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@ -21,6 +21,22 @@ class VoiceRender(BaseRender):
def is_full(self): def is_full(self):
return self._queue.size() >= self._context.render_batch * 2 return self._queue.size() >= self._context.render_batch * 2
def render(self, frame, ps):
self._play_clock.update_display_time()
self._play_clock.current_time = ps
for audio_frame in frame:
frame, type_ = audio_frame
frame = (frame * 32767).astype(np.int16)
if self._audio_render is not None:
try:
chunk_len = int(frame.shape[0] * 2)
# print('audio frame:', frame.shape, chunk_len)
self._audio_render.write(frame.tobytes(), chunk_len)
except Exception as e:
logging.error(f'Error writing audio frame: {e}')
def _run_step(self): def _run_step(self):
try: try:
value = self._queue.get() value = self._queue.get()