DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/ShaderLayer

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2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_SHADER_LAYER_H
#define OSGEARTH_SHADER_LAYER_H
#include "VisibleLayer"
using namespace osgEarth;
namespace osgEarth
{
/**
* Layer that just renders the terrain surface with a shader
* and nothing else.
*/
class OSGEARTH_EXPORT ShaderLayer : public VisibleLayer
{
public:
class OSGEARTH_EXPORT Options : public VisibleLayer::Options {
public:
META_LayerOptions(osgEarth, Options, VisibleLayer::Options);
virtual Config getConfig() const override;
static Config getMetadata();
private:
void fromConfig(const Config& conf);
};
public:
META_Layer(osgEarth, ShaderLayer, Options, VisibleLayer, Shader);
public: // Layer
virtual void init() override;
protected:
//! Destructor
virtual ~ShaderLayer() { }
};
}
OSGEARTH_SPECIALIZE_CONFIG(osgEarth::ShaderLayer::Options);
#endif // OSGEARTH_UTIL_DEBUG_IMAGE_LAYER_H