63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_SHADER_LAYER_H
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#define OSGEARTH_SHADER_LAYER_H
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#include "VisibleLayer"
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using namespace osgEarth;
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namespace osgEarth
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{
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/**
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* Layer that just renders the terrain surface with a shader
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* and nothing else.
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*/
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class OSGEARTH_EXPORT ShaderLayer : public VisibleLayer
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{
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public:
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class OSGEARTH_EXPORT Options : public VisibleLayer::Options {
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public:
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META_LayerOptions(osgEarth, Options, VisibleLayer::Options);
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virtual Config getConfig() const override;
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static Config getMetadata();
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private:
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void fromConfig(const Config& conf);
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};
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public:
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META_Layer(osgEarth, ShaderLayer, Options, VisibleLayer, Shader);
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public: // Layer
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virtual void init() override;
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protected:
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//! Destructor
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virtual ~ShaderLayer() { }
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};
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}
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OSGEARTH_SPECIALIZE_CONFIG(osgEarth::ShaderLayer::Options);
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#endif // OSGEARTH_UTIL_DEBUG_IMAGE_LAYER_H
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