DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/Tessellator

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2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_TESSELLATOR_H
#define OSGEARTH_TESSELLATOR_H 1
#include <osgEarth/Common>
#include <osgEarth/Geometry>
#include <osg/Geometry>
namespace osgEarth { namespace Util
{
/**
* Polygon tessellator using a modified ear clipping technique
*/
class OSGEARTH_EXPORT Tessellator
{
public:
enum Plane {
PLANE_XY,
PLANE_AUTO
};
//! Take a geometry and output a triangulated mesh in the form of
//! an index vector. By default it will tessellate in the XY plane
//! and ignore the Z value. You can pass in AUTO and it will
//! attempt to pick the "dominant" plane of the geometry and tessellate
//! in that plane.
bool tessellate2D(
const osgEarth::Geometry* geom,
std::vector<uint32_t>& out_indices,
Plane plane = PLANE_XY) const;
//! Old method to tessellate a pre-existing geometry object
bool tessellateGeometry(
osg::Geometry &geom);
protected:
osg::PrimitiveSet* tessellatePrimitive(osg::PrimitiveSet* primitive, osg::Vec3Array* vertices);
osg::PrimitiveSet* tessellatePrimitive(unsigned int first, unsigned int last, osg::Vec3Array* vertices);
bool isConvex(const osg::Vec3Array &vertices, const std::vector<unsigned int> &activeVerts, unsigned int cursor);
bool isEar(const osg::Vec3Array &vertices, const std::vector<unsigned int> &activeVerts, unsigned int cursor, bool &tradEar);
};
} }
#endif // OSGEARTH_TESSELLATOR_H