66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_TESSELLATOR_H
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#define OSGEARTH_TESSELLATOR_H 1
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#include <osgEarth/Common>
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#include <osgEarth/Geometry>
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#include <osg/Geometry>
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namespace osgEarth { namespace Util
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{
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/**
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* Polygon tessellator using a modified ear clipping technique
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*/
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class OSGEARTH_EXPORT Tessellator
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{
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public:
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enum Plane {
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PLANE_XY,
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PLANE_AUTO
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};
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//! Take a geometry and output a triangulated mesh in the form of
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//! an index vector. By default it will tessellate in the XY plane
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//! and ignore the Z value. You can pass in AUTO and it will
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//! attempt to pick the "dominant" plane of the geometry and tessellate
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//! in that plane.
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bool tessellate2D(
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const osgEarth::Geometry* geom,
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std::vector<uint32_t>& out_indices,
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Plane plane = PLANE_XY) const;
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//! Old method to tessellate a pre-existing geometry object
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bool tessellateGeometry(
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osg::Geometry &geom);
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protected:
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osg::PrimitiveSet* tessellatePrimitive(osg::PrimitiveSet* primitive, osg::Vec3Array* vertices);
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osg::PrimitiveSet* tessellatePrimitive(unsigned int first, unsigned int last, osg::Vec3Array* vertices);
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bool isConvex(const osg::Vec3Array &vertices, const std::vector<unsigned int> &activeVerts, unsigned int cursor);
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bool isEar(const osg::Vec3Array &vertices, const std::vector<unsigned int> &activeVerts, unsigned int cursor, bool &tradEar);
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};
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} }
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#endif // OSGEARTH_TESSELLATOR_H
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