20 lines
382 B
Plaintext
20 lines
382 B
Plaintext
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#version 330 core
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layout(location=0) in vec3 aPos;
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layout(location=1) in vec3 aColor;
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layout(location=2) in vec2 aTexCoord;
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out vec3 ourColor;
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out vec2 TexCoord;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos, 1.0) ;
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ourColor = aColor;
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TexCoord = vec2(aTexCoord.x, aTexCoord.y);
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}
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