culturered_client/ProjectorDisplay/shader/vertex_shader.vs
2024-09-07 11:34:44 +08:00

20 lines
382 B
GLSL

#version 330 core
layout(location=0) in vec3 aPos;
layout(location=1) in vec3 aColor;
layout(location=2) in vec2 aTexCoord;
out vec3 ourColor;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0) ;
ourColor = aColor;
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}